GameAnalytics
Analytics built for games, with SDKs for major engines and dashboards for retention, progression and purchases.
- Free plan or free version
- API or SDK for developers
Playtesting and analytics tools show you what players actually do. Analytics platforms collect events from your game, such as sessions, level starts and completions, purchases and crashes, and turn them into charts of retention, progression and funnels. Playtesting services put your build in front of real players and record their sessions so you can watch where they get stuck.
GameAnalytics is built for games and offers a free tier with SDKs for the major engines. Amplitude and Mixpanel are general product analytics tools that many mobile and live-service teams use, with AI features that summarize trends or answer questions about the data. PlaytestCloud recruits players and records their play, and modl.ai uses AI agents to play builds automatically and find bugs and balance issues.
Automated testing with AI agents suits repetitive checks: can every level be finished, does the game crash after an hour, are there places a character gets stuck. It can't tell you whether the game is fun. For that you need people.
AI summaries in analytics tools are a useful starting point. They can point at a sudden drop in day one retention or a level with unusual quit rates, but they read correlations. Confirm a finding by watching sessions or asking players before you change the design.
What a featured listing costs ยท from $99 a month
Analytics built for games, with SDKs for major engines and dashboards for retention, progression and purchases.
Product analytics for funnels, retention and experiments, used by many mobile and live-service game teams.
Event analytics with funnels, retention charts and AI query help, common in mobile games and apps.
AI agents that play game builds automatically to find crashes, stuck spots and balance problems.
Recruits real players to test mobile and PC games and records their sessions, with AI help to summarize findings.
Decide what to measure before you add events. A short list of questions, such as where new players quit and which level takes too long, keeps the data useful. Too many events make dashboards noisy and can slow a game down.
Remote playtests work best with a clear task and a short survey afterward. Ask players to do something specific, such as finish the tutorial or reach the first boss, and watch where they hesitate. A handful of recorded sessions often shows more than a large dashboard. Repeat the same test after each change so you can see whether the fix worked, and keep notes in one place the whole team can read.
Analytics touches player data, so privacy rules apply. Games played by children have extra rules in many places, and app stores require you to disclose what you collect. Check what each SDK collects by default, turn off what you don't need, and update your privacy policy. When choosing a tool, also check which engines and platforms its SDK supports, how long data is kept on each plan, and whether you can export raw data if you move later.
It helps to add basic events during playtests, such as tutorial steps and level completions, so you can fix problems before launch. Keep the list short and tied to questions you want answered.
Tools like modl.ai run automated agents that play builds to find crashes, stuck spots and balance problems. They are good at repetition and coverage, and they work best alongside human testers.
GameAnalytics offers a free tier, and Amplitude and Mixpanel have free plans with limits. Check data limits and how long data is kept on each plan before you depend on one.
Turn off data collection you don't need, check what each SDK collects by default, and update your privacy policy and app store disclosures. Games aimed at children have stricter rules in many countries.